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Sparks, Cores & Modifiers

Sparks, Cores & the Modifier System

Sparks

Sparks are consumable items used to enhance your equipment with modifiers. Each Spark has:

  • A Type — one of 11 modifier types (see below)
  • A Rarity — from Common to Warped, affecting the modifier’s potency

When you apply a Spark to a weapon or piece of armour, it adds (or strengthens) a modifier of that type on the item.

Modifier Types

CategoryModifierEffect
DamageLightAdds energy-based damage
DamageGravityAdds gravity-warping damage
DamageArmour PiercingAdds penetrating damage
DamageKineticAdds physical impact damage
DamageVoidAdds void/entropy damage
StatSTR (Strength)Increases physical power
StatDEX (Dexterity)Increases precision and agility
StatINT (Intelligence)Increases mental/psionic power
StatCON (Constitution)Increases durability and health
StatSpeedIncreases movement and action speed
StatDodgeIncreases evasion chance

Item Potential

Every item has a potential value — the ceiling for how much it can be enhanced. Each time you successfully apply a Spark, the modifier’s potential on that item increases. Items with higher base potential (boosted by Factories) can accept more powerful modifications.

Artifractal Cores

Artifractal Cores are consumable items used to unlock new equipment. When you use a Core:

  • You choose the item type and subtype you want (e.g., Head armour, Rifle, Ship Cannon)
  • The system generates a random item of that type
  • The Core’s rarity affects the quality of the result
  • The item’s potential is influenced by how many Factories of that type exist in the system

Cores come in all six rarity tiers, with higher-rarity Cores producing better results.

How to Get Sparks & Cores

  • Mission rewards — Free and priced drops after every mission
  • Nexus Pass levels — Guaranteed at specific tiers and levels
  • Training missions — Guaranteed on first completion
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