Missions & Combat
Mission Types
Warped offers two distinct combat modes:
| Mode | Description |
|---|---|
| Real-Time | Action-based combat in real time. React quickly, dodge attacks, and aim precisely. |
| Turn-Based | Strategic, methodical combat. Plan your moves, manage resources, and outthink your opponents. |
Mission Flow
- Request a Mission — Choose a sector and facility to run a mission against. Missions are tied to specific sectors with a void damage type that affects difficulty.
- Start the Mission — Enter combat (solo or with other players).
- Complete or Fail — Finish the mission objectives. Success earns rewards; failure means trying again.
- Claim Rewards — After completing a mission, collect your earned Residuum, XP, items, and faction points.
Training Missions
When you first start playing, Training Missions teach you the game’s core systems. These are single-player tutorials that walk you through combat, exploration, and progression mechanics.
- Training missions grant 25 XP each
- They award guaranteed Sparks and Artifractal Cores on first completion
- Each training mission can only reward you once — after that, it’s purely for practice
Mission Rewards
Every completed mission awards:
| Reward | Details |
|---|---|
| Residuum | Up to 5,000 per mission. Used to claim additional rewards or converted to bonus XP. |
| XP | Base 25 XP, scaled by your difficulty tier. Higher difficulty = more XP. |
| Free Item Drop | One guaranteed random drop — a Spark or Artifractal Core with random rarity. |
| Priced Drops | Two additional item drops that cost 500 Residuum each to claim. You choose whether to spend or save. |
| Faction Points | Luminary or Foundationalist Points, depending on the mission’s facility type. |
| Bonus XP | Any unspent Residuum converts to bonus XP at the end of the mission. |
How Reward Rarity Works
The rarity of your mission drops is influenced by the number of Power Plants built across the system (see Planets & Facilities). Your personal difficulty tier also sets a minimum rarity floor — at higher difficulties, you won’t receive drops below a certain rarity.
Multiplayer
Missions support cooperative multiplayer — team up with other players to tackle harder content. Your loadout and gear score are shared with your team, so gearing up benefits everyone.
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