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Planets & Facilities

Planets & Facilities

What Are Facilities?

Planets host facilities — structures you build to unlock system-wide bonuses. Each planet has a unique mix of facility types, and completing them benefits every player in the season.

Facility Types

FacilityFactionEffect
Power PlantLuminaryIncreases the maximum rarity of mission reward drops across the entire system. The more Power Plants completed, the higher the rarity tier of Sparks and Cores you can earn.
FactoryFoundationalistIncreases the potential of specific item types. Each Factory is linked to an equipment type (e.g., Head armour, Rifles, Ship Cannons) and boosts the power ceiling for that type system-wide.
Research FacilityLuminaryUnlocks new damage-type modifiers for weapons. Completing Research Facilities expands the pool of modifier types available when applying Sparks.
SpaceportLuminaryEnables colony logistics and interplanetary travel. You can set your active station at any planet with a functioning Spaceport.
FarmFoundationalistProduces resources and supports the colony’s growth.
HousingFoundationalistSupports population capacity and colony expansion.

How Power Plants Affect Rarity

Power Plants are one of the most important facility types. The total number of completed Power Plants across all planets determines the maximum rarity of mission reward drops:

Power Plants CompletedMaximum Reward Rarity
1–5Common
6–7Uncommon
8–9Rare
10–11Epic
12–19Legendary
20+Warped

This makes early Power Plant construction a top priority for the entire player community.

How Factories Affect Item Potential

Each Factory is tied to a specific equipment type and adds to that item type’s potential — the power ceiling for gear of that kind. Higher potential means stronger items can be obtained when using Artifractal Cores.

Factory-boosted item types include: Head, Chest, Legs, Hands, Feet, Back, Mask, Body Armour, Wings, Tail, Tusks, Sail, Rifle, Shotgun, Sniper, Pistol, Ship Cannon, Ship Laser, and Ship Missile.

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